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HIDE_ON

HIDE_ON

This Event automatically triggers at the beginning of the game. It is used to indicate that at the start of the Quest, the element (furniture or doors) placed at the indicated cell is hidden. It will then be possible to make it visible with the action [[SHOW(cell_coordinate)]].

  • Parameters: [cell_coordinate]

  • Example 1: {[[(H), HIDE_ON(P9)]]}

  • Example 2: {[[(G), ON_STEP]] Upon stepping onto this point, you instantly notice the floor is somehow moving. Immediately after a door materializes in front of you, replacing what was a solid wall just moments ago [[SHOW(P9)]]}

In Example 1, it simply shows how to use HIDE_ON. With this command, the door between cells P9 and P10 is hidden (note that only one of the two needs to be selected). The event is associated with marker H, whose position is irrelevant (it could even be in another room). In Example 2, it demonstrates the usefulness of HIDE_ON combined with another Event, in this case ON_STEP. Specifically, with these two events, the following would happen: at the entrance of the room, the door between P9 and P10 would not be visible. However, if a hero during movement passes over the cell with marker G, the ON_STEP Event triggers. This event displays a message and also reveals the door through the Action [[SHOW(P9)]].